Warning: game contains flashing lights!

HTML 5 version is a bit extra unstable. If having issues, please download Windows version. (It'll probably run on Proton.)

CONTROLS

Mouse Left Click - Shoot

W - More Throttle

S - Less Throttle

A - Turn Left

D - Turn Right

Q - UNLOCK MOUSE

Enter/Esc - Pause/select ; sometimes.

Space- select/shoot

Shift - Back sometimes

(It's really a bit of a mess.)

F1 - reset controls; alternatively delete ini file. (untested)

Unfortunately, controller support was not able to be enabled at this time.

This build is an absolute disaster, but it... kinda functions. Radar might cause a crash though.

Not sure quite how to fix that yet.

Anyways, thank you for your interest in playing our game!

-Deepfreeze



Patch notes:

v0.0.2_PostJam:

Fixed Radar Crash

HTML5 version still screwy

Fixed layering priority bug



Commentary + Future Plans:

Game still needs a lot of work; Been really hot lately and been super tired so I haven't done much programming since the Jam. So fairly minor patch. The way I programmed enemies is absolutely awful for code readability as I pretty much just panic slapped together code from previous projects and kept slamming them together until it mostly worked in the last few hours of the jam, so I'm going to need to reprogram enemies. Also I still have very little clue what I'm doing with HTML5 exports, so those are likely to be buggy for a while. I plan to add in a lot more enemies and more stages, been working on the art for them. 

Download

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Click download now to get access to the following files:

GMTK2025_Loopy_v0.0.1dev_jam_win.zip 14 MB
Scrap_Looper_v0.0.2_PostJam.zip 14 MB

Comments

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(+1)

I thought this was pretty cool for something that had to be put together in just a few days!